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Miyamoto made comparisons to past Pikmin games..
“When it came to Pikmin 2, I heard a lot of complaints with the first game that had to be fixed. However, if you fix every single issue that the audience is dissatisfied with, then what makes the game interesting (in the first place)? That is the unresolved question. Therefore, I reflected on the aspect of multiple endings that were originally in Pikmin 1, and with the thought of creating it properly again I made Pikmin 3.”
And why Pikmin was moved to the Wii U.
“I’ll say with a little reservation that it was “management.” When creating a fun game like Pikmin, the mechanics should be done efficiently. In order to accomplish this, it wouldn’t be good if nothing is running properly and simultaneously, including all the off-screen parts.”
“But in Pikmin 3 it is, quite honestly, running many things at the same time. If you look at the entire map on the Gamepad, you can see it’s all running properly. In other words, in order to show everything while moving in the game with the advanced processing actually needed for it, the Wii U was the perfect choice.”
Miyamoto also mentions that the reason why Pikmin 3 skipped the Wii was to help sell the Wii U and feel that Pikmin 3 is a better game because of the Wii U. One of the difficulties in developing this game was to help balance it in a way that anyone could play it, yet be accessible to everyone as well.