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Microsoft: Xbox One Backwards Compatibility Through Cloud is an issue than originally thought.

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Microsoft’s attempt to use cloud streaming as a way for the Xbox One to have virtual backwards compatibility has been more of an issue than originally thought. According to networking firm Akamai’s quarterly State of the Internet report which said that the United States internet-connection speed was originally ranked at 8th but fell 9th place after being passed by Sweden. Akamai reported that the average internet connection in the United States was 8.6 megabits per second.

Polygon asked Senior director of Xbox project management and planning, Albert Penello about the “possibility of the Cloud being used to power backwards compatibility.” Previously Penello hinted that Microsoft was looking at using the Cloud for such functionality, the service works well but would be problematic if you don’t have a good internet connection. Only when the network improves, will [Microsoft] be able to do this.

It’s really cool and really problematic, all at the same time, insofar as it’s really super cool if you happen to have the world’s most awesome internet connection. It works way better than you’d expect it to. So managing quality of service, the tolerance people will have for it being crappy. Can you imagine, in this day and age, with the bad information around, and we can’t control the quality of that experience and make sure it’s good, or have to tell people they can’t do it?

I know we did a lot of work behind it, and we said this is one of the things where the network just has to get better before we can do it. When that happens, you’re going to have a really interesting conversation around that, can I actually run Xbox One games that way as well.

I’ll be really interested to see how our friends in the Bay Area [at PlayStation] deal with this problem. But I can tell you, it’s totally possible. We like it, we’re fans of the cloud. We’re not shy about that.”

For now, it seems the idea of effectively placing all it’s plans to use cloud gaming as an attempt for backward compatablity for the Xbox One is far to premature. It would be wise for those who wish to experience past games to not to sell their 360.

Gaming After Hours perspective

Keep in mind that even though 8.2 MB is the average in the United States, it varies on the  internet connection you have such as satellite, cable and DSL. In many cases, people could be in the same city and not share the same internet speed. America is far too expansive and open to equally distribute its speed equally which makes it an unreliable option. Just because you have a fast connection doesn’t mean that your neighbor a few blocks down has the same speed but unlike the United States, South Korea’s average speed was 14.2 megabits per second.

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source: cnet, ign

5 comments on “Microsoft: Xbox One Backwards Compatibility Through Cloud is an issue than originally thought.

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This entry was posted on 11/13/2013 by in Microsoft and tagged , , .
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