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The action hack and slash witch, Bayonetta, will soon arrive in North America near the end of October and naturally, video comparisons of both the Xbox 360 and PlayStation 3 versions of the original Bayonetta have been created and showing how they compare to each other
Digital Foundry of Eurogamer explained that the game is running a 1280×720 and like the previous iterations, has no hint of anti-aliasing. With the PlayStation 3 port looking the worse. All of the original assets of the Xbox 360 version are present for the Wii U. The Wii U has a more pronounced texture detail in select areas of surfaces in the game though there are parts that appear slightly incorrect.
Obviously a few select things have been added, changed and even removed in order to get Bayonetta to run on the Wii U but don’t think that the Wii U port has been hit by the ugly stick. There are noticeable changes such as improved shadow rendering and white levels. The bloom and water effects isn’t as strong as the Xbox 360, though motion blur remains the same. One thing that has been completely removed from the Wii U version is the depth-of field. Both the Xbox 360 and PS3 maintained this graphical effect but the Wii U version completely lacks it.
Shadows display a hard-edged, chunky appearance that are much cleaner when compared to past ports. Shadows have a softer and less harsh look. Both the 360 and PS3 versions suffered from occasional screen tearing but the Wii version does not do to its use of triple-buffering. This will help create a smoother experience overall.
Both Bayonetta and Bayonetta 2 are already available in Japan but North America and Europe will be able to start playing on October 24th, Australasia will get it the next day, October 25th.
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