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Mega Man creator Keiji Inafune announced back in PAX 2013 that he’s creating a new side-scrolling action game titled, Mighty No. 9, which is reminisce of the classic Mega Man of yesteryear. Since Inafune no longer works at Capcom, any visions he once had for the blue bomber aren’t possible since he doesn’t hold any legal rights to the beloved Mega Man. That is very disappointing since Inafune can no longer continue his legacy with the 25 year old Mega Man franchise but where there’s a dream, there’s possibilities.
In this Mega Man-esque game, you play as Beck, a powerful robot that’s been infected by a computer virus that’s causing the inhabitants of the world go “berserk” and it’s up to you to take down the evil that has engulfed the planet. Mighty No. 9 will be available on PC, Mac, Linux, Wii U, Xbox 360 and the PS3
Here’s a description of Keiji Inafune new game, Mighty No. 9:
Mighty No. 9 is an all-new Japanese side-scrolling action game that takes the best aspects of the 8- and 16-bit era classics you know and love, and transforms them with modern tech, fresh mechanics, and fan input into something fresh and amazing!
You play as Beck, the 9th in a line of powerful robots, and the only one not infected by a mysterious computer virus that has caused mechanized creatures the world over to go berserk. Run, jump, blast, and transform your way through six stages (or more, via stretch goals) you can tackle in any order you choose, using weapons and abilities stolen from your enemies to take down your fellow Mighty Number robots and confront the final evil that threatens the planet!
Every aspect of development—art, level design, music, programming, etc.—is being handled by veteran Japanese game creators with extensive experience in the genre, and with Mega Man in particular, all the way up to and including the project’s leader, Keiji Inafune himself! Backers will have unprecedented access to seeing this team at work through blogs, podcasts, videos, concept art—the works!
Mighty No. 9 is being developed for the PC with gamepad support (of course!), and will be made available through Steam and DRM-free digital distribution methods. Other platforms, including home consoles, Mac, and Linux, are a high priority, but only if we can afford them via stretch goals. Should we reach those goals, anyone funding the project will be allowed to choose which version of the game they would like to receive. The estimated release date is spring 2015.
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