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Infinity Ward, Mark Rubin has confirmed that the Xbox One version of Call of Duty: Ghost will be rendered at a lower resolution next to the PlayStation 4.
“For Xbox One, we’re 1080p upscaled from 720p” confirmed Rubin. This will naturally be a disappointment to many Xbox One fans since the game will be running natively at 720p (1280 x 720) but thankfully, Call of Duty: Ghost will be output at 1080p (1920 x 1080) thanks to upscaling software.
When asked about the PlayStation 4 version, Rubin relied, “we’re native 1080p on PlayStation 4 [and] we optimized each console to hit 60 FPS and the game looks great on both.”
So what is native resolution?
Native resolution is technically superior to upscaling, with the latter typically used as a method of improving performance – i.e. to increase (or stabilize) frame rates by decreasing rendering load spent on resolution.
Current-gen and PC versions of Battlefield 4 released on October 29 in the US and hit UK on November 1.
Activision has confirmed Call of Duty: Ghosts release date will be on November 5 on Xbox 360, PS3, Wii U and PC.
Xbox One and PlayStation 4 versions of both games will be system launch titles, released later in November.
Gaming After Hours perspective
Now I know there will be arguments from flaming fans about the processing power of both the Xbox One and PlayStation 4. And regardless of where you place your loyalties, the one thing to keep in mind that both these systems are in their infancy and that will give developers plenty of time to learn the nuances of both the Xbox One and PlayStation 4. Time is the best companion when it comes to learning new hardware. I know many of you can share many articles to support your claim but at the end, all that matters is the experiences you get when and after playing.
source: CVG
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