Welcome to Gaming After Hours: A freelancing website where future journalist express themselves and get noticed.
Infinity Ward’s executive producer Mark Rubin briefly explained earlier why there was a disparity in the resolution of Call of Duty: Ghosts on Xbox One (runs at 720p) and PlayStation 4 (runs at 1080p).
In an interview with IGN, executive producer, Mark Rubin, from Infinity Ward explained in greater detail why the Xbox One is running in native 720p versus the PlayStation 4, that runs in native 1080p. Rubin explained that the reason why there’s a difference in resolution is do to the fact that the Xbox One and PlayStation 4 are unfamiliar architecture. Certain choices had to be taken in order to maintain a 60 frames per second experience on both systems.
“There’s no maliciousness, there’s no specific reason why one’s 720p, one’s 1080p. That’s just the way the optimisation came out to. To keep a smooth frame rate we needed to be 720p on Xbox One. That being said, [the Xbox One version] it is being upscaled to 1080p, so it is outputting 1080p on your TV, and for the most part the game does look really good [and there are] some people actually think the textures look a little bit nicer maybe on Xbox than they do on PS4. You’ll hear a bunch of opinions back and forth, but that’s all they really are. They’re opinions.
You know, it’s easy to be comparative when you’re looking at both systems. When you see one out of context from the other I don’t think it’s a big concern. We did our best to make the best looking game on each console, and making sure we nailed down 60 frames per second. That was a key pillar for us.
The analogy I’ve used in several interviews is… the first game on a console is sort of like a first date. It’s very awkward as you try to learn what each other’s interests are. That’s how making a new game on a console is.
When asked if it was possible for the Xbox One could achieve 1080p with the next installment in the series. Rubin kindly replied,
“Very possibly! We put new technology into this game before we even had the consoles. So we had no idea how well that technology was going to work on the consoles. Now that we are finally getting the consoles, we can start optimising those features better. So I imagine… for an example, if you look at Call of Duty 2 over Call of Duty 4, which was our next game, it’s a significant improvement.