Halo Dev Against Kojima’s Female Character Design; Kojima Says There’s a “Secret Reason”
Is this going to far? Is she too exotic, sexy?
A designer at Halo developers 343 Studios has gone to twitter to express his displeasure with placing a woman in a bikini in a war setting and finding it disgusting. Davis Ellis complaint is in responds to the character named Quite who is a sniper character for the upcoming Metal Gear game titled “The Phantom Pain”.
“Our industry should know better than this,” David Ellis, designer at 343 said. “…Industry full of man babies.”
Kojima encouraged the art director, Yoji Shinkawa, to give characters a more “erotic” but since then has clarified that the word “erotic” wasn’t the right word to use. What he meant was more along the lines of “sexy” and has said there’s a “secret reason for her exposure.”
Gaming After Hours Perspective:
We have some concerns about this “secret reason” as how this will be reflected within the game. There are certain expectations for developers, expectantly for developers with the kind of pedigree an established developer like Hideo Kojima. Other developers may look at this “sexy” decision and feel that it’s alright to do the same. Sexy is good but only if the character in question has substance. Lead by example is all we have to say.
We would love to hear your point of view about this and reasoning behind your belief. Please share with us.
Metal Gear Solid V: The Phantom Pain will be available on the PlayStation 3, PlayStation 4, Xbox 360 and Xbox One.